Missing bits in trigger collision masks, missing or misplaced fillRootNode or autoAimTargetNode. If not, there's something wrong with the target. Usually overloading pipes start automatically. I also need to make the tip trigger of the Mayrath auger pipe automatic like the stock belts and a chaser bin or else you have to jump from 1 tractor to the other really quick to get it to unload all at once. So, it works! I have to make a few adjustments to the loading animation. Perhaps this will get ported to FS19 (anywhen). You must only pay attention for the height, so the silo triggers fit to the vehicle triggers.Ī content display is not supported, you had to write a custom LUA script.įor FS17 there was a mod with placeable display. The loading and unloading positions can be easily moved within the i3d. If I take an existing bin that's multi fruit, can I make it to where once you put 1 type in it you cannot add a different one until you empty it out? And could I add some kind of display panel on the side to tell you what you have in it and how much? How hard is this going to be? How much interest do you think there would be? The fill trigger will move to the top of the bin and the unload will just move to the side of the bin. I plan to just delete the augers and move the triggers. I want to take a silo and remove the loading and unloading augers to where you have to use a separate auger or belt to load and unload the bin.